Session 2, Monologue 3: Homeworlds' Home Worlds
In the beginning, there were 3, but now there are more. Let's start with a comfortable number, like 6, and see if we can't split those evenly between the original worlds.
Karma
The quintessential "nice place to live". It's green, liberal, shiny and happy, etc etc. It's an enlightened socialist commune, a center of culture and learning, of love and liberty. Everyone there eats super-healthy and jogs all the time. Yay.
Racial characteristics:
- +Cha
- +Con
Homeworld characteristics:
- +Wealth
- +Culture
Terra Nova
The "dirty future" to Karma's cleanliness. It's all Bladerunnery. Mega-corps rule everything, and clone slaves toil at the whims of immoral, god-like CEOs.
Characteristics:
- Executive
- +Int
- +Wealth
- Laborer
- +Str
- +Manual Skills
Abel
A barren iceworld, harboring a beautiful and exotic undersea civilization. The Abelites are reclusive, and do not like to share their enlightenment with anyone.
Characteristics:
- Abelite
- +Int
- +Wis
- +Science
- Psychic Potential
- Cyborg
- +Physical
- Being a cyborg
Tempus
A primal wilderness, ravaged by harsh weather, seismic and geothermal activity, and nasty natives. The Dekor thrive here, having overthrown those who first colonized their world.
Characteristics:
- +Str
- +Con
- +Combat
Solen
An exotic, verdant paradise, the long-lost homeworld of the Spore. The Arcor call this world home, and here they commune with the ancient spirits who comprise the oldest known civilization in space.
Characteristics:
- +Dex
- +Mental
- Psychic potential
Zion
A desert world, throne of the theocratic realm of the Supreme Prophet. What might otherwise be a backwater world is one of the hotbeds of xenoarchaeology; what they lacked in technological and psychic potential, the Zionists have made up for in divine providence.
Characteristics:
- Stubbornness?
- Religiosity?
- Alien stuff